

The Output Node Properties tab can be minimized by clicking the minus button in the upper right corner of the tab.Ģ. Output Node properties are always shown on this tab if no node or multiple nodes are selected. Some values can be adjusted directly in the actual node. Select a node, or the Output Node, to reveal its parameters.


Node properties can be adjusted in the left tab. Notice the blue outline, it’s a visual aid that lets your know that both the shader and material are currently open.ġ. As with the shader, clicking on it will locate and select the material in the Project Explorer tab. By opening the material, both the active shader and material are shown in the lower canvas area. Alternatively, you can open it directly in the material inspector tab by clicking on the Open in Shader Editor button.Ģ. Double-click a material that uses an ASE shader to open both the shader and the material in the ASE canvas. Notice the green outline, it’s a visual aid that lets you know that only the shader is currently open.ġ.

This area shows the current shader, clicking it will locate and select the shader in the Project Explorer tab. You can use different names for the file and actual shader.ģ. Keep in mind that shader file names are unique and have to be set manually in the Project Explorer tab. Name your shader directly in the Node Properties tab, you can add your own category by using a forward slash (/) separator. Alternatively, you can open the shader directly in its inspector tab by clicking on the Open in Shader Editor button.Ģ. Double-click an ASE shader to open it in the ASE canvas. The editor opens automatically when you double-click an ASE material or shader.ĪSE shaders can be created directly in the Project tab or via the Menu under Assets > Create > Shader > Amplify Surface Shader.ġ. Open the Amplify Shader Editor canvas, dock it, use it in a separate window, or even another monitor. You have a shader error that's causing it from executing as expected.Ĭheck your console and the ASE console for clues join our Discord if you can't figure out the issue, contact us via if you believe that you found a possible bug.
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For additional notes on how to setup SRP with ASE, check the relevant page: Scriptable Rendering PipelineĢ. To be sure that you're using a compatible URP or HDRP Shader Type, check its Type Name in the Output Node parameters our shader types always specifically state what renderer they belong to in its prefix. These old shaders are commonly referred to as Built-in, Legacy, Surface Shaders, or Standard in some cases, they do not work with any of the new Scriptable Rendering Pipelines minus a few temporary exceptions such as UI or Sprite shaders which still use the Legacy shaders. You're using the wrong Shader Type for your current Renderer.īefore URP and HDRP SRP was a thing, you'd didn't need specific shader types for your project renderer, all projects used built-in Unity renderer shaders. A shader being pink(magenta) is Unity's way of letting you know that something is not working or properly configured.ġ. YourProject\Assets\AmplifyshaderEditor\ YourProject\Assets\AmplifyshaderEditor\Examples\ YourProject\Assets\AmplifyshaderEditor\Plugins\ Help! My Shaders are all Pink!ĭon't panic. Amplify Shader Editor should now be installed in your Unity project and it should have the following directory structure: After Unity loads it will display the “Importing package” window, select All and click Importģ.
